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posted by [personal profile] elanya at 01:24pm on 27/02/2011 under ,
I have talked myself into running a Murder Mystery at a mini-con thing that some of my local friends (and extended feremily) are running at the beginning of March break. I'm using a house-ruled D&D campaign setting from a game the lovely [livejournal.com profile] curtana has been running for some years now, the basics of which can me found over here. I wanted to do this live action, because I think it will be more fun that way. I've improvised a set of rules, based on past LARP experiences, that I think will be easy to use in this kind of setting, that preserve some of the basic flavour of the setting without being overly complex. I know that many of my friends are gamers and are interested in game creation stuff, so I thought I'd post them here to see if anyone has any comments, ideas for improvement, etc. There isn't really a leveling system, because this is for a one-shot, and characters should be pretty balanced, since I'll be pregenerating them all to facilitate the style of game I want to run.

Suggestions on what I might want to rename "House abilities" are especially welcome, as I think that would be a better name for what is currently called Special Abilities.

So.... Diablotin LARP system v.0.1

Traits:
Three traits: Social, physical, mental, rated 1-3.

Challenges:
There are two kinds of challenges, Social and Skill. Challenges resolved by paper rock scissors. If the RPS is a tie, compare your appropriate traits. Whoever is higher wins. Tie breaking differs based on the type of challenge.

Contested challenges: Most interactions will be contested challenges, where players compare their traits, eg, combat, trying to seduce someone. These are mostly supplemental to roleplaying. In a contested challenge, if you are tied and have no other tie breaker, play again, take that result – repeat until someone wins @_@

Skill challenges: These are mostly challenges used to accomplish certain goals using specialized skills. In order to attempt a skill challenge, your total trait rating must equal or exceed the challenge rating. In a skill challenge, the challenge wins ties automatically. Not all characters will be suited to attempting specific skill challenges. For example, climbing a tree may be a challenge rating of 2. If you only have a physical rating of 1, you won’t be able to get up there. A rope, however, may give you a bonus of 1, which would allow you to attempt it.

Some actions may require multiple types of challenge. For example, picking someone’s pocket may require a skill challenge to physically succeed, and a contested challenge to do it without being noticed.

Combat:
Attacking: Attacking is a physical challenge. The first to initiate a challenge is the first to attack – seek assistance from facilitator.

Damage: you deal ½ your total physical traits for that challenge if you win the challenge.

Health: You have wound levels equal to your physical score +1. If you lose them all, you are dead!

House Abilities:
Each House in this setting (save rat) is associated with a particular ability. In any challenge where the ability can reasonably be applied, they can demand a do-over, but must take the second result. These are separate from the normal traits.

House Cat – Charisma
House Wolf – Intelligence
House Bear – Strength
House Owl – Wisdom
House Lizard – Dexterity
House Ox – Constitution
House Rat – none

For example, a House Wolf character is trying to decipher a code they found in a diary entry. They lose the initial RPS throw down, but as intelligence applies to the challenge, they can demand a do-over.

Special Abilities:
Each House has a special ability that players from that house can use!
House Lizard – Sign: You can pass notes to other members of house Lizard which represents sign-language communication.
House Bear – Overbear: you can chose to use your physical trait score in ties to determine social challenges where your house trait is applicable (eg: intimidation, trying to impress someone with your physique, etc)
House Owl – Divine Insight: You can ask the facilitator three questions over the course of the game to gain insight into the story
House Ox – Meditate: by meditating for 10 min, the character can gain +1 to all his/her traits for the next ½ an hour
House Cat – Seduce: If you have a higher Social Trait score than an opponent of the attracted sex in a social challenge, you can use this skill to automatically win.
House Wolf – Use Technological Device: You have the ability to use/create more complicated technology - welcome to Steampunk @_@
House Rat – Scent, Darkvision: You have a supernatural sense of smell, and can use a mental or physical challenge to track and identify things by scent. You can also see in the dark!


Houseless characters are the result of mixed-house couples. They will get the class ability of one house, and the special ability of another. Also, social stigma ;)

Class Abilities:
Class abilities include skills and magic. These will be determined by character. Casters will have a limited number of spells they can cast, for example, and rogues may have skills that will allow them to attempt specialized skill challenges.

Items:
Various items can either grant extra special abilities, or add to traits in appropriate contexts:

Eg:
Sword: +1 physical traits in a combat challenge
Bracers of Protection: +2 physical traits in a defensive combat action.
Poison: imbiber must pass physical challenge at a 4 trait difficulty.
Lockpicks: +1 physical trait for picking locks.


Right, time to get back to cleaning @_@
Mood:: 'creative' creative
location: home - blue room
Music:: The Libertines - You're My Waterloo
There are 8 comments on this entry. (Reply.)
 
posted by [identity profile] ladyiolanthe.livejournal.com at 07:37pm on 27/02/2011
Ok, well the whole "Three traits: social, physical, mental" thing seems to kinda collide with the "House Abilities" thing where there are six traits. Also, because Rats don't get a "House Ability" it seems unfair to the Rat players. They don't get a free re-roll. Er, re-rocks, paper, scissors.

How about canning the House Ability altogether, then you can give that name to what you currently have listed as "Special Abilities." And then Rats don't have a disadvantage when it comes to RPS showdowns.
 
posted by [identity profile] elanya.livejournal.com at 07:45pm on 27/02/2011
House abilities aren't traits, they're not used the same way. And Rats in the normal system have the same drawback, and are also compensated there with extra special abilities, same as here. That's a direct carry over. While it may not seem balanced, I'd argue that the House Rat special abilities are pretty powerful in this kind of game context...

I thought the example under House Abilities was pretty clear - am I wrong? Does it not make sense? The initial RPS in that case would be as a straight skill challenge based on their mental trait rank (and whatever skills they might have...). The House Ability simply determines whether it is a context in which they can ask for a do-over.
 
posted by [identity profile] ladyiolanthe.livejournal.com at 08:59pm on 27/02/2011
The example makes perfect sense to me. I still think getting an automatic re-challenge every time you fail an RPS challenge based on a House ability is a little too powerful a translation from "House Wolf gets +2 to their INT" which is what we have in the D&D system. I mean, for rerolls we had to spend background points which could have been used to make us really rich or give us a really powerful magic item instead. Here they're just getting it for being born to that house. And I'm not convinced that having a good sense of smell and the ability to see in the dark is a match for being able to re-challenge any RPS challenges that draw on your House's special trait. Especially not when the other Houses still have their special abilities as well as the automatic reroll.

Then... what happens if you get a Rat/something else Houseless person? They get an automatic reroll PLUS nightvision PLUS supernatural smell? Oh, and social stigma. :) If I were playing in this game and were making my own character up, I'd totally be Houseless/one-half Rat. :)
 
posted by [identity profile] elanya.livejournal.com at 09:20pm on 27/02/2011
Or you could get no class ability and only one special ability..... As I said, details like that aren't as important, because they are pregenned characters. it doesn't need to be perfectly balanced. Yes, House Rat is kinda screwed.... but they're House Rat. I'm okay with that.
 
posted by [identity profile] longpig.livejournal.com at 08:19pm on 27/02/2011
I would play this game!
 
posted by [identity profile] elanya.livejournal.com at 08:22pm on 27/02/2011
Aww, thanks ;)
 
posted by [identity profile] wererogue.livejournal.com at 08:48pm on 27/02/2011
First impressions are that I like it and would totally play it. I will definitely have some feedback, which I will post when I have time to think about it properly (hopefully later today).
 
posted by [identity profile] elanya.livejournal.com at 04:54am on 02/03/2011
*poke*

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