Not the most exciting way to start the new year - I did this one a while ago but I never posted it..... So I did it again for consistency ;) I think I got better stats this tome around but the rest is the same :V TBH the reason I did it again is because Joel keeps joking about running a one shot the characters people generate based on themselves.
Ability Scores:
Strength- 13
Dexterity- 12
Constitution- 15
Intelligence- 17
Wisdom- 16
Charisma- 15
Alignment:
Neutral Good-A neutral good character does the best that a good person can do. He isdevoted to helping others. He works with kings and magistrates but doesnot feel beholden to them. Neutral good is the best alignment you canbe because it means doing what is good without bias for or againstorder. However, neutral good can be a dangerous alignment becausebecause it advances mediocrity by limiting the actions of the trulycapable.
Race:
Gnomes are in wide demand asalchemists, inventors, and technicians, though most prefer to remainamong their own kind in simple comfort. Gnomes adore animals, gems, andjokes, especially pranks. They love to learn by personal experience,and are always trying new ways to build things. Gnomes stand 3 to 3.5feet tall and live about 350 to 500 years.
Primary Class:
Wizards-Wizards are arcane spellcasters who depend on intensive study to createtheir magic. To wizards, magic is not a talent but a difficult,rewarding art. When they are prepared for battle, wizards can use theirspells to devastating effect. When caught by surprise, they arevulnerable. The wizard's strength is her spells, everything else issecondary. She learns new spells as she experiments and grows inexperience, and she can also learn them from other wizards. Inaddition, over time a wizard learns to manipulate her spells so they gofarther, work better, or are improved in some other way. A wizard cancall a familiar- a small, magical, animal companion that serves her.With a high Intelligence, wizards are capable of casting very highlevels of spells.
Secondary Class:
Rogues-Rogues have little in common with each other. While some - maybe eventhe majority - are stealthy thieves, many serve as scouts, spies,investigators, diplomats, and simple thugs. Rogues are versatile,adaptable, and skilled at getting what others don't want them to get.While not equal to a fighter in combat, a rogue knows how to hit whereit hurts, and a sneak attack can dish out a lot of damage. Rogues alsoseem to have a sixth sense when it comes to avoiding danger.Experienced rogues develop nearly magical powers and skills as theymaster the arts of stealth, evasion, and sneak attacks. In addition,while not capable of casting spells on their own, a rogue can sometimes'fake it' well enough to cast spells from scrolls, activate wands, anduse just about any other magic item.Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXX (17)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
Lawful Neutral -- XXXXXXXXXXXXX (13)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXXX (14)
Lawful Evil ----- XXXXX (5)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXXX (6)
Law & Chaos:
Law ----- XXXX (4)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXX (5)
Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXX (9)
Evil ---- X (1)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXXXXXX (14)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXX (8)
Half-Orc - (0)
Class:
Barbarian - (-4)
Bard ------ (-2)
Cleric ---- (-4)
Druid ----- (0)
Fighter --- (-2)
Monk ------ (-17)
Paladin --- (-23)
Ranger ---- (0)
Rogue ----- XXXX (4)
Sorcerer -- XX (2)
Wizard ---- XXXX (4)
In non-meme news, this is what I had for New year's breakfast, which I think is a darned good way to kick off 2008! Also, chai liqueur, being based in a tea, has some caffeine so drinking a whole bunch before bed is probably not the best plan. Ahh well.

Neutral Good Gnome Wizard/Rogue (3rd/2nd Level)
Ability Scores:
Strength- 13
Dexterity- 12
Constitution- 15
Intelligence- 17
Wisdom- 16
Charisma- 15
Alignment:
Neutral Good-A neutral good character does the best that a good person can do. He isdevoted to helping others. He works with kings and magistrates but doesnot feel beholden to them. Neutral good is the best alignment you canbe because it means doing what is good without bias for or againstorder. However, neutral good can be a dangerous alignment becausebecause it advances mediocrity by limiting the actions of the trulycapable.
Race:
Gnomes are in wide demand asalchemists, inventors, and technicians, though most prefer to remainamong their own kind in simple comfort. Gnomes adore animals, gems, andjokes, especially pranks. They love to learn by personal experience,and are always trying new ways to build things. Gnomes stand 3 to 3.5feet tall and live about 350 to 500 years.
Primary Class:
Wizards-Wizards are arcane spellcasters who depend on intensive study to createtheir magic. To wizards, magic is not a talent but a difficult,rewarding art. When they are prepared for battle, wizards can use theirspells to devastating effect. When caught by surprise, they arevulnerable. The wizard's strength is her spells, everything else issecondary. She learns new spells as she experiments and grows inexperience, and she can also learn them from other wizards. Inaddition, over time a wizard learns to manipulate her spells so they gofarther, work better, or are improved in some other way. A wizard cancall a familiar- a small, magical, animal companion that serves her.With a high Intelligence, wizards are capable of casting very highlevels of spells.
Secondary Class:
Rogues-Rogues have little in common with each other. While some - maybe eventhe majority - are stealthy thieves, many serve as scouts, spies,investigators, diplomats, and simple thugs. Rogues are versatile,adaptable, and skilled at getting what others don't want them to get.While not equal to a fighter in combat, a rogue knows how to hit whereit hurts, and a sneak attack can dish out a lot of damage. Rogues alsoseem to have a sixth sense when it comes to avoiding danger.Experienced rogues develop nearly magical powers and skills as theymaster the arts of stealth, evasion, and sneak attacks. In addition,while not capable of casting spells on their own, a rogue can sometimes'fake it' well enough to cast spells from scrolls, activate wands, anduse just about any other magic item.Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXX (17)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
Lawful Neutral -- XXXXXXXXXXXXX (13)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXXX (14)
Lawful Evil ----- XXXXX (5)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXXX (6)
Law & Chaos:
Law ----- XXXX (4)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXX (5)
Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXX (9)
Evil ---- X (1)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXXXXXX (14)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXX (8)
Half-Orc - (0)
Class:
Barbarian - (-4)
Bard ------ (-2)
Cleric ---- (-4)
Druid ----- (0)
Fighter --- (-2)
Monk ------ (-17)
Paladin --- (-23)
Ranger ---- (0)
Rogue ----- XXXX (4)
Sorcerer -- XX (2)
Wizard ---- XXXX (4)
In non-meme news, this is what I had for New year's breakfast, which I think is a darned good way to kick off 2008! Also, chai liqueur, being based in a tea, has some caffeine so drinking a whole bunch before bed is probably not the best plan. Ahh well.
