Doubt Comes In : comments.
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(no subject)
I guess at least you don't have the problem of wondering if this character/experience will live up to the previous one's impact... because you are deliberately designing a very different experience. But I hear you how it's frustrating.
Among my friends, LARPing seems to be a hobby with dramatic surges and ebbs of energy/commitment, and a lot of burnout. Especially, though, for campaigns where people have different quantities of play, options to go to day games, significant differences in ongoing online commitment, etc. It seems like it must be very frustrating to know there's content going on that you don't have time to take part in.
Is there anything that makes your character particularly accessible for newbies to the game to build up a connection with?
(since I'm not actually a LARPer, only very LARP-adjacent, I hope I'm not talking nonsense.)
(no subject)
And you're absolutely right - I'm deliberately designing a different experience, I'm just having difficulty managing expectations. She's very approachable, but not being *around* makes it hard to build up long term connections, I think. Plus there are more dramatically interesting people.